How many level 1 technologies do I need before I get a level 2 technology?
Each Level n technology increases your chances of getting a technology of level n+1. After you reach 3 technologies of Level n you you have a very good chance of getting a level n+1.

Why do new soldiers start with status 'training'?
This gives you time to equip your soldiers before they are engaged defensively (and likely slaughtered) in battle.

Roughly how much land would be conquered in a military campaign?
The quantity of land conquered depends on how many more soldiers the invading army has than the defending army (after the battle).

What does the xN.NN number on the weapons mean? (the multiplier)
The number on the weapons is the 'multiplier'. When your soldiers are unequipped they have a multiplier of x0.50. So unequipped soldiers are only half as powerful as when they have a weapon with a 1.0 multiplier.
Let's consider a couple examples. Assume you have 3 soldiers with skills of (0.80,1.06,1.20)...
1) if they are unequipped then their 'multiplier' is x0.50 and the damage you will do against an enemy in battle is 1.53 = (.4+.53+.6)
2) if they are equipped with a multiplier of x0.90 then the damage you will do against an enemy in battle is 2.75 = (.72+.95+1.08)
So your soldiers are twice as powerful when they have a 1.0 multiplier on their weapon and defense as compared to when they are unequipped. And soldiers with a 4.0 multiplier are 4 times more powerful than the same soldiers with a 1.0 multiplier.
The multiplier on a defense just does a better job of keeping alive the individual who is equipped with that defense.

What is the probability of death during a campaign?
Depends on the relative sizes, skill ratings, and equipment of the two armies. I won't reveal the equations but I will say that if two identical soldiers fought one on one then each would have a 50% chance of dying. Having a larger force decreases the likelihood of each soldier's death but of course increases the number of soldiers that are at risk. Higher offensive weapon multipliers increase the sum attack power that must be fielded by the other nation's soldiers. Higher defense multipliers increase the probability that the individual solider equipped with that defense will survive.

Is there anything I could build with an Engineer right now?
Engineers don't "build" anything (other than a single prototype when they complete an engineering project). Engineers invent things which Workers may then manufacture. Engineers need scientific discoveries (technology) to base their inventions on.

How long will a discovery take to research? How can this time be reduced?
Assign one or more Scientists to a project and they'll give you a time estimate to completion. Unfortunately, you have to pay for and initialize the project before you can get that estimate. You can speed up research by assigning more Scientists. Be warned: their estimates are not always accurate.

What are the rules for assigning units to projects?
Scientists can be assigned and reassigned freely to any available project, including those already in progress. Engineers cannot be assigned to a project already in progress without restarting research on the project. This includes engineers that may have been on the project a couple turns ago. Also, engineers only receive experience when the project is completed so an engineer that leaves a project doesn't gain any experience. Removing all of the engineers from a project will cause research on that project to be reset.

Does training involve a learning curve such that it benefits lesser experienced soldiers most?
No. Soldiers in training receive a small, random increase to their experience which is independent of their current skill.

What happens if two nations attack the same nation simultaneously?
The two invasions happen simultaneously. The invading armies don't fight one another although there is a small chance of collateral damage from friendly fire. Conquered land is divided proportional to the size of the invading armies. The mechanics of this are the same whether the simultaneous attack was planned or coincidental. My reasoning is that both invading armies are seeking to seize land from the defender and care about that more than attacking each other.

Is private communication between players allowed?
Absolutely. Use the 'Diplomacy' page to communicate with the other nations.

Can I trade with other players?
Development Points are the only transferable in-game resource; you cannot transfer units or technology.

Can one Discovery/Technology be used to develop more than one Project/Invention?
Yes. Each completed technology will produce 3 projects (a weapon, a defense, and a gadget). After your engineers have completed the 1st version of a project upgrades will become available for that project.

Is the land "mappable" or is it amorphous? I.E. If I conquer land from one of the other players, do I now "share a border" with them, or was the land magically transported to my kingdom? Or does this matter?
There's no map, and all players share borders in that the travel time to get to any other nation is always the same. Interpret that however you want in terms of what actually happens to land you seize. :)

Is there a difference for soldier skill growth in training v. combat?
Yes, combat is much more beneficial to skill/experience.

Is a Development point trade public or private?
Private, sometimes. The Global News Network reporters are everywhere. They will also often report on your research, production, and invasions and while it is sometimes difficult for others to ascertain the truth of these reports as spy placed in either the sending or receiving nation will confirm the validity of such reports.

How do I tell whether a GNN report is true? 
A spy that is placed in a foreign nation will disclose the truthfulness of all GNN claims concerning that nation.

About how many rounds is this likely to take? From a planning perspective, a 20 round battle is different from a 100 round battle.
This depends mostly on the number of players, how aggressive the players are, allied victory options, weapons technology, game objectives, etc.

Can engineers be re-assigned to a project you pull them off of? I.E. If I start a long level 2 project with 5 engineers, and pull 3 off to take care of a quick level one project, can I put them back on the project they started from? To me, this is slightly different than adding new engineers because you've added more to your pool.
It's different, but you still can't do it. There's a specific exploit I'm trying to block, and allowing your example would allow for another form of it.

Are soldiers in training able to defend against an attack?
Training causes Soldiers to increase in skill, but Soldiers who are engaged in training will not defend your land.

Do soldiers who engage in combat while standing guard also gain combat experience?
Yes. The experience gained is the same regardless of whether you are the attacker or the defender.

Suppose players A and B simultaneously attack player C. Are the battles handled separately or together?
It's one big battle. The damage dealt by C will be evenly distributed among all of the attacking units in A and B.

Okay, but do players A and B attack each other? What if they coordinated the joint assault?
Right now I don't have an official mechanic for distinguishing between coordination and coincidence in the above scenario. My reasoning is that both A and B want to seize C's land, and therefore are more interested in attacking C than in attacking each other.

How up-to-date is information from spies?
I'm assuming you have some means of near-instantaneous communication with them, so there's no time-delay in a spy's report getting to you.

Are there any leader / hero / villain / special units?
No, Although we may develop such scenarios in the future.

I think you've mentioned before something about using other people's discoveries to fuel your own inventions. Did I understand correctly? If so, how does that work?
Under certain circumstances, your Scientists will have the option of researching an existing Discovery. There's more than one way for this to happen in the game. One of the most common ways is to obtain the technology using spies.

Can soliders be sent to other nations in order to defend?
No. This is one of those things that I really wanted to allow but it creates complications in too many ways that I didn't want to deal with yet. We expect to implement this in the next major version of the game.

If nation 1 & nation 2 attack each other on the same turn will the troops meet and fight each other prior to gaining land?
Yes, the forces will collide at the border and then the greater of the two forces will continue to engage in a standard invasion against the target nation. So there are potentially two battles and only the actual invasion has the potential to yield land.

Is a combat between two armies a series of one-on-one combats?
No. Each soldier has it's own, singular probability of dying. That probability is computed based on the opposing nation's sum attack power and that individual's defensive equipment.

Are there potentially survivors on both sides of a battle? Or will one side necessarily lose all its soldiers?
Every soldier has a only a chance of dying so it is common for some on each side to survive.

Are there advantages to being Attacker or Defender?
Yes. But only in that the attacker can seize Land if their force is larger after the battle. Otherwise, there is no advantage to being the attacker or defender.

What are the starting ranges for each of the units?
Units will start in the range between 0.5 and 2.0 with a mean of 1.0.

Is there a way to fortify land or add defenses that are not dependent upon soldiers?
No. That's one of those ideas that I considered but wasn't ready to implement yet.

Can transportation-based technology to augment hand-to-hand combat be developed? (i.e. airplanes, tanks, boats)
Only within the existing game framework. In other words, you could develop a weapon called the Tank which would help your soldiers in combat. But it wouldn't work differently from any other weapon.

How do I compute how many items my workers will produce in a turn?
The skill level of a workers is not important to you but their productivity value is (the productivity is just a fraction of their skill). On the Engineering page you will see that your engineering projects have a 'production cost.' If you have a weapon with a 1.5 production cost and you have 4 workers with a sum productivity of 4.0 then you can expect to produce about 2.66 weapons per turn. So it is computed by dividing your sum productivity (4.0) by the production cost per unit(1.5). In this case the 0.66 remainder would store until the next round.


Game design by Jeremiah McCarroll.
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